tag:blogger.com,1999:blog-373594928542572735.post6456776012142033032..comments2023-11-29T02:59:42.432-05:00Comments on Treasure Hunters HQ: 1972Scott Andersonhttp://www.blogger.com/profile/12067161332003628237noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-373594928542572735.post-25726440997336185752019-09-03T16:20:43.974-04:002019-09-03T16:20:43.974-04:00Hi Lance, thanks for the vine.
Yes, this way take...Hi Lance, thanks for the vine.<br /><br />Yes, this way takes a lot of trust. It works best with people who don't know any rules or people who are very adept at the rules and are in on the plan. <br /><br />You're right about improv - very important. In my own case, I keep a ton of procedural content generation tools at hand to facilitate that.Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-373594928542572735.post-60565343248700875022019-09-03T15:41:06.033-04:002019-09-03T15:41:06.033-04:00In the 1st paragraph it should read *this only wor...In the 1st paragraph it should read *this only works if you as the DM have the PC stats in front of youLance Duncanhttps://www.blogger.com/profile/13817319325489613672noreply@blogger.comtag:blogger.com,1999:blog-373594928542572735.post-16849258315565089442019-09-03T15:37:40.369-04:002019-09-03T15:37:40.369-04:00This is how I try to run my games, not referring t...This is how I try to run my games, not referring to books at all during the session. It's easier with new players, they don't know the rules so when they want to do something I tell them to roll a die and then tell them what happens, in the beginning most players don't really care about the specific rules. This only works if you as the DM have the players in front of you so you don't have to ask them to roll to hit or what their thaco is, just ask them to roll a d20 and you have all the numbers needed to determine the outcome, so the player never has to worry about all the specific fiddly rules. <br /><br />One of my best friends was great at running this way. He wasn't super familiar with the rules, but was great at improv so when he asked us to roll a die for something that wasn't in the rules or he asked for a different die roll than was in the rulebook, we accepted it because he was confident in the way he ruled on our PCs actions. We were so caught up in the experience of playing we didn't care about the rules.Lance Duncanhttps://www.blogger.com/profile/13817319325489613672noreply@blogger.comtag:blogger.com,1999:blog-373594928542572735.post-41020412347240965792019-08-24T12:19:04.233-04:002019-08-24T12:19:04.233-04:00Hi thanks for coming over. I appreciate it a lot. ...Hi thanks for coming over. I appreciate it a lot. The players and DM would have to know each other very well and have a level of trust to do it this way. And not everyone wants to play this way either.<br /><br />This generation - the 5e kids, Milennials, whatever - seem to be the most by-the-book/conformist people. They want to know The Right Way To Play and to play that way. The way video games and Adventurer's League are structured reinforces this tendency. So you would have to play with only really old players (45+) and brand new players to make this work IMO.<br />Scott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-373594928542572735.post-90977272535170845312019-08-24T00:47:39.336-04:002019-08-24T00:47:39.336-04:00I've come to close to this twice. Both with ho...I've come to close to this twice. Both with homebrewed rules and small groups. It can be a great change of pace.Cross Planeshttps://www.blogger.com/profile/00258583245202567276noreply@blogger.com