I’m just thinking this through out loud. There’s no plan here. As usual.
Idea one: I want to make hit point healing go way faster than it does without using healing surges. My brain pooped out an idea.
What if you roll your hit points every day? Like, you head out into the world. You know how many HD you are but not how many HP you have. But when you come into contact with some effect which alters your hit points, then BAM! You roll them up and see what you get.
As long as you live until the next morning, you will wake up “fully healed” and roll them all the next time danger strikes.
Neither damage nor boons carry over past midnight.
|Dwarves Only Carry the Necessities|
Idea two: what if you got your second hit die at first level? You don’t get another hit die at level 2, but you do get to re-roll your dice and take either the second result, or the first result plus one hit.
What do you think?