Saturday, July 15, 2017

Castle Caldwell Explorers Session II

15 July 2017 6:45 - 9:30
The DM was Steve.  He does a good job of moving things along. It's been a month since we were together.  A month! 






The players were


  • Ethan, Steve's 13 year old Son.  He played Ronin, a Fighting-Man.  Level 1.
  • Simone, Steve's wife.  She played Raven, a level 2 female half-elf Cleric of Freya.
  • my daughter Julie, just turned 13 nest week, who ran Vuvier, the Lvl 1 Thief who loves poison.
  • my son Nate, just turned 15, with Gruffle the Halfling Thief, Level 1.
  • and me, I ran Vuvier's twin brother Yaspar, the Fighting-Man with 2 Hits.  GRAH!!!



The rule set was modified 1E.  1E, but we could only have one character class. Raven the Cleric had gotten to Level 2 in a previous adventure.  18 hit points and chain mail made her the WRECKING BALL of the crew!

We were rolling through Castle Caldwell.  We got to an old kitchen and my fighter Yaspar tried to loot the tableware to everyone's amusement.  There was an old leather chest.  We poked it with our 10' pole (MVP of the dungeon by the way) and found it to be safe.


So Julie's thief, Vuvier, opened the chest, only to be POISONED!!  She lost her Magic-User, Emma, to poison last session.  She didn't die though and a healing spell restored her.


The next room had a snake in a bag.  Yaspar poked all the bags with the 10' pole until the snake popped out and hit him with spitting venom!  He had two hit points!  He was a goner! But it turns out he only took 2 hit points damage, and was saved again by healing magic. Later on we came back, doused the room with oil, threw in a torch, and burnt the snakes into snake bacon!


We fought with a whacked out cleric of Lolth who we were not supposed to be able to kill, but we did.  Ronin, who struck the final blow, claimed her +2 Chain armor as his own and almost made level 2 on the spot.

Finally there were two fire beetles that managed to paralyze 3/5 of the PCs.  Ronin and Yaspar were able to make good attack and damage rolls at the last minute to save the day.  Yaspar palmed a potion he found in a hollow book.  It turns out, it was a potion of Climbing.

His second potion of Climbing!

An animated statue helped us a little, and there's still the mystery of the magically-sealed door.  We will have a hireling Wizard in next session to cast Knock for us.

PROPS: Simone for suggesting we just burn those nasty snakes out.  It worked perfectly!

SLOPS: The dice, which were 1000000% against us all night.  We're totally buying new dice before the next game.  These dice hate us!

MVP:  Ronin, who despite whining and threatening to run away all night, saved the day against the evil cleric and the fire beetles.  He's very brave once he's got no other choice!

###

And just gonna leave this here:

"When I first started playing back in 1980, we quickly learned the value of Fire Beetle glands. Harvested them. Used them as exclusively as we could underground.

Wham! no smoke, no runny eyes/noses, no smell warning creatures that we were mucking about. Lasts up to 6 days, emits illumination 10' radius. Put that in a bulls-eye lantern!


P.9, AD&D Monster Manual. 1st print 1977 (mines a 3rd though).

Perfectly use able in the OD&D system.


Matter resolved. "


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