Bad dice happen to good people.
When you play in old school games, a lot of
folks trick out their stat generation methods, but a lot of people don't.
Whatever the options are, I like to go with the most hardcore method available.
In my opinion, there's 3d6 in order... and there's everything else.
Even in my game, Mythical Journeys, there are other methods to do it. But for me, there's nothing
like 3d6.
One reason is the stats are much more
qualitative than quantitative. The best (and worst) you will do
is +/- 1 on isolated rolls. Another reason is that player skill
trumps character ability almost every time.
But what happens when you roll that 3? When
the dice gods are trolling you? When half the table is laughing and the
other half is beset by pity? How do you make the best of a 3 on your
character sheet?
My answer: since the numbers are largely qualitative, use them to spur your
imagination. Why does your man have a 3 in a particular stat? How
did that come to be? What does it say about him? How has he overcome that
3 to become a functional person in his fictional world?
We will talk about specific scores of 3 going
forward.
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