Dumb! Dumb! Dumb! It's easy to imagine a particularly dim fighting
man, who is only good for sucking up hits and swinging a mighty battle axe.
Decades of half-orcs and barbarians have been played like this and the trope
has been screwed right into the ground, like some goofy Dwarf with a Scottish
brogue.
But remember in the old
school, an Intelligence score of 3 is perfectly playable. Like we said with
Strength, an Int of 3 doesn't necessarily mean someone is feeble-minded. It
means instead that they might not be so clever, creative, or be passionate
about learning. It might mean they are willfully ignorant of the world around
them - incurious, as opposed to unobservant (that's covered by Wisdom).
The most likely scenario
is that the person is quite passionate about his field of expertise but you
can't get him to think very deeply about anything he doesn't care about.
Fighting Men are very smart about fighting; clerics are very smart about
religion and monster hunting; and magic users are very smart about spells and
magic items.
Yes, even a Magic-User
can have an Int of 3 in the old rules! In most rules sets, his XP will be
penalized slightly, but he is perfectly able to cast spells and even able to
learn new ones like his high-Int peers!
But what an INT 3 does NOT say is that you, the player, have to stop being
clever. You can use your player knowledge to solve problems and get
by. Don't even think you have to dumb yourself down because your man is
dumb!
By way of my two pennies worth on the matter: http://worldbuildingandwoolgathering.blogspot.co.uk/2017/04/popular-mechanics-charisma-highs-and.html
ReplyDeleteThank you for sharing - and well endorsed. I left you a note over there too!
DeleteExactly. Intelligence is just the forebrain.
ReplyDelete