Dying
at -10 hits in AD&D was never satisfying to me. Too soft. Nor
is being unconscious at 0 Hits but dead at -1. Too arbitrary, even with effects
that only bring a character to exactly 0 Hits. So what to do?
In
Mythical Journeys' Player's Guide, it suggests that unconsciousness should last
from 0 Hits to a negative number equal to character level. Lower than
that, the character is dead. The character, at -1 or lower Hits, loses
one Hit per Round (1 minute) until dead, or until aided by another character
with bandages or healing magic. This gives the good guys plenty of time
to clean up a battle and get their compatriot to his feet if that PC or NPC is
of sufficiently high level.
5th
Edition has introduced the concept of the Death Save, which I love
conceptually. When you're at negative Hits, you roll a special
save. If you fail it three times (or twice with one roll being a 1), then
you die. Otherwise, you lose a hit point each round until you are at negative
your starting number. So you have at least two rounds, and usually many many
more, before you're well and truly dead.
Great
concept. But how do we old school it?
Death Saves in Old School D&D
Characters
at 0 or fewer Hit Points are unconscious, hovering on death's door. A character
with negative Hit Points between 1 and the number equal to his level must Save
versus Death each Round. Failing three of these saves means he is dead. Taking
damage while unconscious applies a penalty to the roll equal to the amount of
Hit Point damage sustained during the last round.
However,
any ability which increases the character's current Hits means he does not need
to attempt any more rolls. His condition is stabilized and he will subsequently
gain Hits through natural means as normal.
If
the player rolls a natural unmodified 20 on any of these special Saves, the
character immediately awakens with 1 Hit Point and may act normally.
What
do you think?
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