(L to R): Man, Child, Hobgoblin, some Pixie, and
Lou Ferrigno (Artist)
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Did
you know this? It has never occurred to me before. The people in your
world have NO IDEA what 99% of monsters are because they never owned a copy of
your Monster Manual and they don't have the Internet (probably)!
In
fact, there are Men in your world who would see a gnome, and call it a
dwarf. And certainly there are elves who couldn't tell a Hobbit from a
child, hairy feet or no. So don't get me started on what, for instance, a
Bullette is or Wyvern might be.
Now
how is this gameable? The answer is, never describe a monster or even a
race of common type NPC people by their names. Always describe them by the way
they look, sound and smell. If you want to, you can even conflate one
creature with another. A commoner might describe a purple worm, a wyvern,
a giant snake and even some demons as "a dragon." They can't
tell you! In actual folklore, a giant, a troll, a titan, an ettin, an ogre, and
so forth really all describe different kinds of the same creature, so there's
even some real world precedent. If you're talking to any character who doesn't
speak common, then even commonplace words become a problem. If they see a
dragon, they might have a completely alien word for it that you have never
heard, and then it's up to the two of you to figure out whether you're actually
both talking about a dragon or something else entirely!
Players
are very good at absorbing information. Weaponized Asperger's is definitely A
Thing in our hobby and you know it. Using metagame knowledge is almost
inevitable, no matter how hard we try to block it out. So do your very best to
confound their desire to know EXACTLY what they are fighting when they meet a
monster which their characters have never seen before! It will make
fights seem more dramatic, dangerous and exciting. And rumors &
conversations about the odd men and monsters enpeopling the Realm will seem
more exotic as well.
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