I was talking with the
fellows over at ODD74 about
the reason that in OD&D, Magic-Users (heck, I'm just going to call them
wizards because that's what I call them) only get the dagger and the
quarterstaff. If you look at regular normal men, which are first level
guys in OD&D because they hadn't invented 0-level guys yet, if you look at
them, they can use any weapon and use them just as well as a
fighting-man. So why would a wizard go backwards in his weapons training,
if a weak old lady or a child can use a normal sword?
Cool crossbow, but not an argument. |
"Oh, Scott, that's stupid, they don't study swords and long bows, that's why." Okay so what about the other NPCs in the milieu who are not similarly so punished? It seems arbitrary and capricious and like a weenie move for certain adventurous men to be denied the use of weapons that everyone else in the world gets for free. In the case of the cleric, he forgoes using edged and piercing weapons, which is a different thing. It's not that he cannot use them, but that he will not use them. Or perhaps he would in dire circumstances? Anyway.
I kept that rule, by the
way, for the finished manuscript of Mythical Journeys. Now 0-level Men
and others can use every weapon, but training as a wizard retards weapons use
for a reason similar to that of clerics. And here is the reason.
In the implied setting
of Mythical Journeys, it takes about two years to really learn and understand
magic and what you need to know to be an adventuring Magic-User. But
regardless of the time it takes to actually learn magic, wizards will take on
only those students who will submit to years of indentured servitude. It
might be five years before a wizard's apprentice even touches a spell book,
because he's too busy proving his dedication and will to power. Even so,
giving up these years of life for the power of arcane magic is usually a good
bargain for the apprentice.
So the apprentice has
spent seven or more years under the tutelage of his master. He's been
laboring and probably learning to read and write, and to fight with a dagger
and a staff - and that's it. Any skill he had previously in warfare would
retard considerably under these circumstances. Furthermore, part of the
culture of being a wizard is that one only uses a dagger or a staff, and that's
it. Other weapons are for lesser intellects.
One of the setting
elements that I have come up with but is not implied is that while arcane magic
among men is very much a master-and-apprentice affair, there are two broad
traditions in teaching magic. I have not named them, but they are
informal clubs where wizards can recognize their colleagues who have completed
similar training. One kind of wizard wears white robes and carries as his
credentials a specially-inscribed white quarterstaff wizard-marked by his
master certifying he is who he says he is. The other kind of wizard wears
blue robes and carries as his credentials a specially-inscribed dagger with a
blue velvet-wrapped handle, likewise wizard marked by his master
certifying he is who he says he is. Each kind of wizard trains
in the other's favored weapon because both weapons are the weapons of a proper
wizard, and can use them both interchangeably in actual combat.
This kind of sounds like
the towers of high sorcery or whatever from Dragonlance (did I say that right?
I never read the books) but I wasn't thinking of that when I thought this
up. Maybe instead of robes they can wear circlets or signet rings or a
gold chain of office or something like that. What do you think?
Maybe their choice of weapon is enough.
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