Artist Unknown |
If
you haven't seen this yet, you owe it to yourself to look it over. And if you
ever run a campaign you should answer these questions for yourself, because
your players are bound to ask them of you. One of the worst feelings in the
world is being stuck on a simple answer and coming up with something that ends
up being lame!
Jeff
Rients, one of the guys who has been churning out great old school content for
years and years and years, published a list of 20
questions about your campaign setting sometime in the Triassic era. A
load of bloggers have filled one of these out for their setting. It's time for
me to do one for my Welsh Marches.
1. What is the deal with
my cleric's religion?
It's
mostly just Catholicism. Not exactly, but nearly so. See
here. If you're a Druid, then you're a heretic and will be burned at
the stake.
2. Where can we go to
buy standard equipment?
If
you're a nobleman or a Bishop, you tell your staff to bring it to you. If
you're a commoner, you'd better be very careful sniffing around for it.
Armorers and weaponsmiths are closely monitored by the Crown. Bows, even long
bows, are widely available. Backswords are available. Pole arms are available,
but you shouldn't go carrying them around. Bandits usually have what you need
but it'll cost you.
3. Where can we go to
get platemail custom fitted for this monster I just befriended?
That's
a weird question. There are no monsters and you're not allowed to own
platemail. Except if you're a noble of course.
4. Who is the mightiest
wizard in the land?
There's
no such thing as wizards, just crazy old hermits in the woods.
5. Who is the greatest
warrior in the land?
Some
say it was Fulz FitzWarin the Bandit King. Some say it was Llewellyn the Great.
It depends on the exact date. It's likely the greatest warrior you will meet is
your Baron, a Welsh Chieftain, or the Earl of Chester. There are many
formidable fighting men among Knights and even some among commoners.
6. Who is the richest
person in the land?
The
Earl of Chester, who is said to be even wealthier than the King Himself.
7. Where can we go to
get some magical healing?
Wise
women and clever men exist throughout the world who know how to mix a poultice
or potion. Some are churchmen; some are laymen. Certainly you will find many in
cities and towns. You might chance upon one in any village, abbey or cloister.
8. Where can we go to
get cures for the following conditions: poison, disease, curse, level drain,
lycanthropy, polymorph, alignment change, death, undeath?
Poisons,
diseases, curses and lycanthropy are the purview of the same clever men and
wise women. Some say the forest hermits can cure these too. Death and undeath
are beyond the ability of mortals to cure. Your best chance is faith in God.
Level drain is an odd case. It may be curable, but nobody knows if it is or
not.
9. Is there a magic
guild my MU belongs to or that I can join in order to get more spells?
Again,
no magic users exist. Learning simple spells and charms requires study with
someone who knows them. If you are a Druid, then Mother Nature has instructed
you in her eldrich ways.
10. Where can I find an
alchemist, sage or other expert NPC?
Among
the clever men and wise women, you can sometimes learn what you need to know.
Some nobles have extensive collections of books - as many as 2d6 all in one
place. The Church teaches some old knowledge, but it's impossible to say
whether it's actually true since it's so very old.
Educated
commoners and noble advisers at Court can help within their areas of expertise.
11. Where can I hire
mercenaries?
If
you have money, they will come. These lands breed hard men looking for easy
money and a break from the drudgery of peasant life. If necessary you can
import them from Normandy or hire Vikings or Danes, but that's more expensive.
12. Is there any place
on the map where swords are illegal, magic is outlawed or any other notable
hassles from Johnny Law?
Plate
mail, war horses, lances, long swords and crossbows are strictly illegal.
Being
proven (or suspected) to be a Druid or of doing witchraft or consorting with
the Devil or any other number of transgressive religious crimes is a death
sentence.
Insolence
and fraud are harshly punished. Your Lord may tax you for trying to move away
or go on a pilgrimage.
There
is a whole society of Outlaws who have literally no protection from the Laws of
the Realm, and are therefore subject to any violence without repercussion.
Nobles
owe tribute to the Crown and the tithe to the Church. They owe to their vassals
protection. They owe to the commoners their protection, justice, and enough to
eat.
Perhaps
surprisingly, most laws of morals and ethics are observed in the breach as much
as in practice, just like today. Local law courts are an important tool for
keeping the peace.
13. Which way to the
nearest tavern?
Any
tavern sprouts a village, so it follows that every village has a tavern. Or two
or three. As a rule of thumb, there are enough bar stools and tables in town to
seat every rump all at once.
14. What monsters are
terrorizing the countryside sufficiently that if I kill them I will become
famous?
Outlaws,
Elfs and Druids. Vikings and Danes probably. Picts and the Irish. Anyone who speaks a funny language or looks exactly like we do, except with one slightly different feature. The Welsh.
15. Are there any wars
brewing I could go fight?
Wars
are everywhere. "Going to find a war" makes about as much sense as
going to find a rainstorm. Just wait. One will find you. And it will be just as
purposeful and explicable as a rainstorm too.
16. How about
gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
Nothing
as fabulous as treasure hunting, I assure you. You could prize-fight in the
back of some taverns.
17. Are there any secret
societies with sinister agendas I could join and/or fight?
Evil is banal, not monolithic. Life is brutal. This is a fallen world where we can choose obedience and evil or slavery and evil - or licentiousness and freedom in this life, then oblivion.
Evil is banal, not monolithic. Life is brutal. This is a fallen world where we can choose obedience and evil or slavery and evil - or licentiousness and freedom in this life, then oblivion.
18. What is there to eat
around here?
Medieval diets were pretty bad. Most of the fruits, vegetables and grains we consume were still in the future, either due to technology or distance (for instance, tomatoes and peppers still resided only in the New World.) For more information, check this link out!
Medieval diets were pretty bad. Most of the fruits, vegetables and grains we consume were still in the future, either due to technology or distance (for instance, tomatoes and peppers still resided only in the New World.) For more information, check this link out!
19. Any legendary lost
treasures I could be looking for?
One can scarcely kick a peasant's pet dog without hitting a legendary lost treasure. Kidwelly, the Royal Charter shipwereck, the lost treasures of Swansea Bay, the Secret Welsh Church Tapestries, Llewellyn's Coronet, The Cross of Nieth, the Crown of Principality, the Holy Arms of Wales, The Treasure of Vortigern, and the Rhyader Treasure of Powys are all... somewhere out there. Not to mention the more accessible treasures carried by the King's men, bound for the Exchequer of the Realm.
One can scarcely kick a peasant's pet dog without hitting a legendary lost treasure. Kidwelly, the Royal Charter shipwereck, the lost treasures of Swansea Bay, the Secret Welsh Church Tapestries, Llewellyn's Coronet, The Cross of Nieth, the Crown of Principality, the Holy Arms of Wales, The Treasure of Vortigern, and the Rhyader Treasure of Powys are all... somewhere out there. Not to mention the more accessible treasures carried by the King's men, bound for the Exchequer of the Realm.
20. Where is the nearest
dragon or other monster with Type H treasure?
Foreign Parts, if anywhere. St. George killed the dragon centuries ago.
Foreign Parts, if anywhere. St. George killed the dragon centuries ago.
Nice, another nugget of escapism! Is it just me or is life really tiring these past couple days?
ReplyDeleteAnyway those questions are a very handy way of explaining your game to people. How long have you been working on this? Are there going to be any spin offs in other areas of the world? Kung fu pandas...??? Lol sorry if you answered either question elsewhere
Oh thanks, this is all really derivative. It's been done a thousand times before. It's what I do to avoid working :).
DeleteThis setting, I've been cooking it for maybe eight weeks. Most of it is thinking. The writing comes fast once it's thunk up.
This summer I did two other campaigns in one setting, and I'm playing in a game set in another realm devised by another Referee. There's plenty of much more exotic stuff out there, including any genre and setting you can think up - including kung fu pandas!
I wrote a setting in medieval-reanaissance Romania circa 1500. Count Dracula and the Ottomans and so forth. A lot of guys do much more adventurous settings than that though, this is all very tame.