Wednesday, February 6, 2019

Heavy Crossbows

This is COOL. Who wouldn't want to carry this?


There's always been a problem with heavy crossbows, I think. The rate of fire is a bad tradeoff against the (slightly) better damage and better range.

In Mythical Journeys, all weapons do the same 1d6 damage on a hit (modified by a small number of factors) so it's even harder to justify carrying something heavier just for some added range.

Detail from the Mythical Journeys basic weapons tables

Therefore I am considering allowing the Heavy Crossbow to ignore all artificial armor in order to simulate its penetration power. A heavy crossbow bolt at mid range ought to carry more kinetic energy than a lead ball from a primitive rifle or musket and therefore be able to penetrate even plate armor. At least that's the fantasy-medieval justification.

So the Heavy Crossbow would be ROF 1/2 but it would ignore artificial armor and shields, even magical armor. It would not ignore natural armor nor magic spell protections. It would not ignore cover or concealment which are different mechanisms.

What do you think?

UPDATE: 

A G+ contributor suggests that a shield should work against the heavy crossbow. I think that is a good idea. In the fullness of consideration I'm going to rule that shields do not work against heavy crossbows at my table because it makes things too complicated.

HOWEVER, if you were to figure out a way to carry cover with you (for instance, work up a tower shield), then that cover would help.

That would be up to the player to ask about though since I don't have tower shields on the basic equipment list, but would allow it.

6 comments:

  1. Counterpoint: in a dungeon environment there is time for at most one round of missiles before melee is joined, so you might as well hit as hard as possible. Essentially, the crossbow works like a Roman javelin.

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    Replies
    1. Its good to see you about, Roger.

      Yes, a very specific tactical use is to have a frontline combatant loose a bolt, drop it fora melee weapon, and engage. At dungeon range this ought to be quite possible.

      It’s also a good low-level weapon to hit heavily armored foes. Hitting AC ~9 descending is well within the ability of even normal men.

      Delete
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