A mature idea in D&D - perhaps not
one universally held but still mature - is that D&D is decidedly
post-apocalyptic. Someone built those ruins. Someone put the gold in the
ground. Those magic items are scattered for some forgotten reason. The
long-lived peoples remain in the dark corners of the world rather than
living in shining cities of majesty. Someone created those magical horrors that
dwell in the ruins. The Restless Dead who walk the Realm were made to do so by
some unspeakable past evil.
In short, there was Something. Then it
Fell.
And here we are - either subsisting in the dark
shadow that has descended from that time, or recovering what was lost in far
Antiquity.
But what knit those peoples together? All the
far-flung peoples throughout the Realm who now make war against one another
were once united.
Perhaps.
And in a setting where the kinds of Clerics
are myriad and nearly endless, so must be the gods they worshiped.
This is my guess about how the Ancient Empire
came to be. As for how it ended? I have some idea about that too, but that
fable is for some other night.
Their gods were like people: they could deceive,
make war, make love, and laugh. But they were immortal. The relationship was
transactional: The people would venerate and remember the gods, and the gods
would grant weal in peace and war.
Each god was practical; it had a portfolio
encompassing some part of the natural world. All life was considered holy and
therefore sacred. All natural phenomena were in the purview of one or more of
these gods.
As the people of the Ancient Empire encountered,
traded with, and conquered other peoples, they were fascinated by the gods that
had brought those cultures good fortune. They wanted those gods on their side
and not as enemies. Therefore they would incorporate those gods into their own
pantheon and perform rituals they knew worked for their own gods: oracles and
sacrifices. Over time, their pantheon grew to over fifty named gods, each with
its own portfolio. Temples to every deity rose up in their cities and towns.
With its incorporationist philosophy, the
ancient religion proved attractive to people outside the Ancient Empire as
well. Their religion’s influence and practice expanded far to the west, shaping
or supplanting many state religions in the eldentimes.
In time, the Ancient Empire storm god
would evolve into the Greek Zeus. And Zeus would become the inspiration for the
Christian Deus: God with a capital “G.”
In the end, their pantheon became so complex that
they earned the name “People of 1,000 Gods.” Religion was big business. While
it drained economic might away from producing food and making war, it knit the
disparate peoples together in a way no central planner could dream of.
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