Tuesday, February 5, 2019

Hollow Weapons and Deadly Weapons

I used to play Asheron's Call. There were a lot of awesome things about it of course like any MMORPG but one of the best ones was there were always all kinds of awesome new things to collect. One of the cool things you could collect were hollow weapons. I understand that Dark Souls also has a property called "hollow" but this post details hollow weapons of the kind you got in the deufnct MMORPG Asheron's Call. I'll also detail Deadly weapons, another kind of property of weapons in Asheron's Call.

In my endless quest to find cool stuff for alchemists (Item Mages) to do, I thought about bringing these forth into D&D.

Hollow Weapons

Hollow weapons are special weapons which ignore magical wards and banes. Missile weapons impart the hollow quality to their ammunition. There are several types.

Lifehollow weapons ignore magic spells as well as inborn properties which require a weapon to be magic in order to damage the target.
Banehollow weapons ignore magical plusses from armor and similar artificial defenses.
Truehollow weapons ignore both types of protection.


Hollow weapons are partially translucent, appearing as if made from smoked glass instead of their normal material. No hollow weapon may have any magic spell cast on it, nor can it have a magical plus to hit or damage. If a character wields such a weapon it is impossible to hide in the dark because it emits a dim pink and blue nimbus at all times, clearly visible in the dark.

Chorizite

Hollow weapons take advantage of the antimagic properties of the mineral Chorizite. Chorizite ore is quite valuable, trading at 100:1 with gold by weight (1,000 GP per pound.)

An alchemist can imbue a potion with the pink, chalky ore and then a blacksmith or weaponsmith can imbue a weapon with hollow qualities. One weapon can be so imbued with 10cn worth of Chorizite valued at 1,000 GP plus 50 GP for the alchemist’s labor and expertise. 

Each time a weapon is imbued it will gain one property, based on the kind of Chorizite potion the alchemist makes.

Each Chorizite potion takes one day and 50 GP in materials; a finished potion sells for 1,100 GP.
A blacksmith takes one day to imbue a weapon with the potion at a cost of 100 GP.
The entire process takes locating some Chorizite, two days, and 1,200.

Other uses for Chorizite

Chorizite potions can be used to attempt to strip the magic from a magic item. This takes one hour and can be performed by anyone.

Chorizite can be applied to other permanent items such as shields, armor, equipment, etc.; this makes the items immune from enchantments of any kind, including magical enhancement.

Deadly Weapons

Deadly weapons are infused with Bloodhunter Oil. When a Bloodhunter weapon hits and damage is rolled, reroll all results of 1 or less.

Hollow weapons can also be made deadly.

Bloodhunter Oil

This special infusion is made from the bodies of magical predators such as Bulettes or Hell Hounds or the bodies of demons and is therefore both rare and expensive. One application of Bloodhunter Oil costs 2,000 GP. An alchemist can make it from seven pounds of appropriate flesh. This oil can be applied by a blacksmith or weapon smith. Bloodhunter Oil can be applied to hollow weapons and vice-versa.


No comments:

Post a Comment