I used to play
Asheron's Call. There were a lot of awesome things about it of course like any
MMORPG but one of the best ones was there were always all kinds of awesome new
things to collect. One of the cool things you could collect were hollow
weapons. I understand that Dark Souls also has a property called
"hollow" but this post details hollow weapons of the kind you got in
the deufnct MMORPG Asheron's Call. I'll also detail Deadly weapons, another
kind of property of weapons in Asheron's Call.
In my endless quest to find cool stuff for alchemists (Item Mages) to do, I thought about bringing these forth into D&D.
In my endless quest to find cool stuff for alchemists (Item Mages) to do, I thought about bringing these forth into D&D.
Hollow Weapons
Hollow
weapons are special weapons which ignore magical wards and banes. Missile
weapons impart the hollow quality to their ammunition. There are several types.
Lifehollow weapons
ignore magic spells as well as inborn properties which require a weapon to be
magic in order to damage the target.
Banehollow weapons
ignore magical plusses from armor and similar artificial defenses.
Truehollow weapons
ignore both types of protection.
Hollow
weapons are partially translucent, appearing as if made from smoked glass
instead of their normal material. No hollow weapon may have any magic spell
cast on it, nor can it have a magical plus to hit or damage. If a character
wields such a weapon it is impossible to hide in the dark because it emits a
dim pink and blue nimbus at all times, clearly visible in the dark.
Chorizite
Hollow
weapons take advantage of the antimagic properties of the mineral Chorizite.
Chorizite ore is quite valuable, trading at 100:1 with gold by weight (1,000 GP
per pound.)
An alchemist
can imbue a potion with the pink, chalky ore and then a blacksmith or
weaponsmith can imbue a weapon with hollow qualities. One weapon can be so
imbued with 10cn worth of Chorizite valued at 1,000 GP plus 50 GP for the
alchemist’s labor and expertise.
Each time a weapon is imbued it will gain one
property, based on the kind of Chorizite potion the alchemist makes.
Each Chorizite
potion takes one day and 50 GP in materials; a finished potion sells
for 1,100 GP.
A
blacksmith takes one day to imbue a weapon with the potion at a cost of 100 GP.
The
entire process takes locating some Chorizite, two days, and 1,200.
Other
uses for Chorizite
Chorizite
potions can be used to attempt to strip the magic from a magic item. This takes
one hour and can be performed by anyone.
Chorizite
can be applied to other permanent items such as shields, armor, equipment,
etc.; this makes the items immune from enchantments of any kind, including
magical enhancement.
Deadly
Weapons
Deadly
weapons are infused with Bloodhunter Oil. When a Bloodhunter weapon hits and
damage is rolled, reroll all results of 1 or less.
Hollow
weapons can also be made deadly.
Bloodhunter
Oil
This
special infusion is made from the bodies of magical predators such as Bulettes
or Hell Hounds or the bodies of demons and is therefore both rare and
expensive. One application of Bloodhunter Oil costs 2,000 GP. An alchemist can
make it from seven pounds of appropriate flesh. This oil can be applied by a blacksmith
or weapon smith. Bloodhunter Oil can be applied to hollow weapons and
vice-versa.
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