Work with me here.
I'm still working out
the plans along with Nathan Jennings of the Campaigns Playable blog and some of
the other fellows. However, I think I have a handle on what we're trying to
do.
Dungeons are to be
devised like so:
Think up the Most
Important Treasure in a dungeon or on a particular dungeon level. That treasure
establishes the theme of that adventuring area. Every other significant
treasure is a variation on the theme. Once those treasures are devised and
placed, then the tricks, traps and monsters will be generated and placed as
guardians of those prizes.
This is a treasure-based
version of Gygaxian Naturalism; some genus divitiarum ex omnibus vasishierarchy.
This will probably
require flipping the treasure charts - generating treasure types and placing
them, and then generating an appropriate guardian for each of those. If you
will, monsters-by-treasure-type rather than
treasure-by-monster's-treasure-type.
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