Unknown by Cong Li |
How
Item Magic Works
Every type of Item Mage uses three categories of
ingredients: scarabs, talismans and herbs.
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Each recipe has a Complexity Level (CL) that
is directly analogous to spell level.
There are six levels of recipes now known to Men.
Herbalists
also use powdered gems
Alchemists
also use alchemical liquids (reagents)
Priests
also use tapers.
Druids
also use entrails.
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CL 1 and 2 have a scarab and two ingredients (a scarab, a talisman and an herb.)
CL 3 and 4 have a scarab and three ingredients.
CL 5 and 6 require a scarab and four
ingredients.
Creating
a Recipe
The Item Mage mixes ingredients. Sometimes it makes nothing. Sometimes it makes something with a side
effect. Very rarely it makes something without a side effect.
If you keep it, you then roll to determine the delivery
method and side effect.
Roll d100 + your Item Mage experience level for
a particular (Scarab + Talisman + Specific Ingredient)
1-40 But naught
41-90 Something with a side effect
91-00 Something with no side effect
Then roll on Table 8: Delivery Method
Then roll on Table 9: Side Effects (if
necessary)
Whether it’s any good or not, write down that
combination in your recipe book. If it works, then that's a formula you pulled
out of thin air and it makes something good.
It will work every time. If it’s
not something good, you can be sure not to try that combination again.
Sometimes when re-reading your recipe book, you
will see connections between certain ingredients and results. For instance,
perhaps you see that after two or three fire spells, the herb henbane always
makes a fire spell (this is just an example.)
Show this to your Ref. Perhaps he agrees that you have discovered one of
the underlying rules of order in Item Magic! Item Magic rules such as these at
your table will look different from someone else’s rules. That’s OK. Pseudo-science doesn’t have to be
consistent from world to world like science does in our Realm.
Delivery
Methods
Every recipe has its own peculiar delivery
method. The easiest ones are potions,
followed by herbal teas. But there are
many other ways to activate an Item Magic ensorcelment.
Changing
Delivery Methods: By tinkering with the recipe, the Item
Mage may change the delivery method to anything on this list or that the
Referee will agree to. This change takes
one week and 1 GP (CuS) per CL in his laboratory.
Side
Effects
Many recipes are imperfect and have side effects
associated with them. Some are
beneficial but most are a nuisance - or worse.
When deducing a recipe, roll on Table 8.
When creating a recipe, the Item Mage may add his experience level to
the roll. Most side effects last for six
Turns (one hour) while some are quite permanent!
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Notes
on Specific Side Effects
Cancel
next side effect: This happens automatically. The user knows a side effect has been
cancelled.
Projectile
vomiting: The user may only make half moves. He may not attack. He is loud and stinky.
Addicted
to potions: The user will attempt to drink all his potions
immediately. If he knows other PCs have
potions, he will offer the most outlandish trades in order to procure them.
Incapacitating
agony: The user may only make half moves. He may not attack.
Lose
a level/Gain a level: These effects can only happen one time
and only to the first character who uses the recipe. Apply this effect and then
immediately re-roll the side effect and mark the new side effect down on the
recipe.
Removing
Side Effects
Of course, the Item Mage will want to have as
few side effects as possible. This will
require further experimentation. If the
Mage adds an additional ingredient, there is a chance that the recipe is
perfected and the side effect is removed.
But there is also a chance of creating a deadly poison or a new recipe
entirely. With a recipe for a new
magical effect, you will also have to determine the new delivery method and
possibly a new side effect!
Perfecting
a Recipe: Scarab + recipe + 1 Ingredient
Roll d100 + add your experience level
1-10 Poison
11-35 No Change
36-70 Old recipe, cleaned up
71-90 New recipe with side effect
91 or more New recipe, no side effect
Roll 2: new side effect (if necessary)
Roll 3: new delivery method
Then you write down that combination. That's a formula you pulled out of thin air
and it makes something good. It will
work every time.
If you stumble upon the recipe for a family of
spells (for instance cure light wounds)
then you know you just have to switch out the scarab and you have a base for
the more complex spells in the same family - if you like the side effect and if
you like the delivery method.
Recreation:
Your character has discovered a potion or other
consumable magic item. When the Ref
places the item, he determines the effect including the Complexity Level (CL), but not the recipe. How does the Item
Mage determine what the recipe is, so he can make it again?
1.
Use it.
By using it, he will know its CL and that determines the scarab it
burns. He will learn its effect and its
side effect. Item Mages also learn one
ingredient (in addition to the scarab) when they use the item. Other kinds of characters do not. Knowing this partial recipe reduces the
research cost by 60% but requires a week of lab time, instead of just a day.
2.
Test it in a lab. By testing it the lab, Item Mage determines
the ingredient list in full, the effect, any side effect (and delivery method
if this is inobvious.) Upon test completion, the Item Mage makes a WIS check.
If successful, the consumable may still be used. Otherwise, it has been used up
in the test. Tests require 1 GP (CuS) per
CL, and one day.
In either case, you now have the recipe, the
effect, the side effect, and the delivery method. Roll on Tables 2, 3, 8 and 9. Roll on the appropriate table from Table 4 to
7 for your subclass. You write that recipe
in your book and use it however you wish.
Item
Magic Scrolls
Item Magic scrolls do not work the same way as
spellcaster scrolls do. They take one
day and cost 5 GP (CuS) per CL to write.
A scroll contains the information for a single
recipe. Copying the scroll into your
recipe book uses up the scroll. Nothing
can be spontaneously cast from such a scroll, it’s just a learning tool. Many villages and towns have an Item Mage who
will create for you and sell you a scroll of a recipe he knows. Such scrolls sell for and average price of 20
GP (CuS) per CL. Use the 2d6 Reaction
Table to determine if you can get a good deal on a scroll or if the locals
intend to chisel you.
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